About
The Brayver Concern is an artist collective based in upstate New York led by James Bigbee Garver and Rebecca Bray. Our work is immersive, performative multimedia that explores human-machine interactions and representations of invisible information.
Rebecca Bray’s work incorporates installation, animation, video, electronics, performance and participation, involving the audience as participants in meaningful interactions with questions about technology, data, science and the natural world. She was an artist-in-residence at Eyebeam Art + Technology Center where she co-created WindowFarms, a crowdsourced design project. Her installation and workshop kit experience DrinkPeeDrinkPeeDrinkPee was shown at MoMA and Eyebeam and featured in ArtNews in 2008. Her collaboration Botanicalls, a system allowing plants to talk, was installed in the MoMA show Talk to Me and is in their permanent collection. Her interactive 3D animation “H20=Life” was commissioned by the American Museum of Natural History and on exhibition there. She also produced The Meatrix, an award-winning animation that went viral in 2003 and has been viewed by millions. She was co-founder of Glassbead Collective, through which she created and produced large-scale live projected visuals. She co-founded a multimedia production company, Submersible Design, through which she created multimedia projects for museums including the Whitney, AMNH, NMNH, among others. Her work has also been in the Ars Electronica Festival in Austria, and the Conflux and Megopolis Festivals, and featured on the BBC, NPR, Discovery Channel, as well as in the New York Times, ArtNews, and Wired. She holds a masters degree from NYU’s Tisch School of the Arts’ Interactive Telecommunications Program, where she studied and taught interactive technology. She was the Chief of Experience Design at the Smithsonian Institution’s National Museum of Natural History where she led interactive exhibits and experiences. She is currently the Executive Director of the Center for Artistic Activism, where she leads a team in training and researching the intersections of art and social and environmental justice.
Jimmy has over 17 years of experience creating sound designs and composing music for live performance, films, & art installations. He works primarily with composed sound and the spoken word, often mixing the timbres of acoustic instruments and human voices with synthetic audio to sculpt imagined textures and environments. In addition to this work, Jimmy has also consulted on large, AI-powered, synthetic voice projects for Microsoft Research and Descript. He is one half of The Sending, an electronic music group.
Some previous collaborators include Kimberly Bartosik/daela, Diane Coburn Bruning/Chamber Dance Project, Shana Cooper, Katie Pearl & Lisa D’Amour, Michael Garces, Derek Goldman, Elizabeth Klob/UMO, Peter Kyle, Duncan Macmillan, Annabelle Lopez Ochoa, Mary Stuart Masterson, linn meyers, David Muse, Christopher Petit, Aaron Posner, Will Rawls, Kameron Steele, Matthew Torney, Eric Tucker, Yury Urnov.
Jimmy’s work has been heard at and/or commissioned by Pushkin Industries, Ballet Hispanico/Apollo Theatre, Lincoln Center’s Dance On Camera festival, the Smithsonian Institute, Microsoft Research, Descript Inc., UMO Ensemble, BAM, PS-122, Joyce SoHo, 92nd St. Y Harkness Dance, Bearnstow, Atlantic Theatre Company, Chamber Dance Project, Woolly Mammoth Theatre Company, Signature Theatre (DC), Folger Theatre Company, Studio Theatre Company (DC), A Contemporary Theatre, Whitman College, Georgetown University, Bowdoin College.